Thats just me and what i've learned from playing a bit and what some of the better players seem to be doing. ![]() Bound combo's tend to leave a ton of recoverable life. and just bide my time and tag out naturally. It is such a game changer (Paul Phoenix Death Fist. I simply don't want the character that i'm fighting to have netsu. Obviously its fun to drop a 90 to 100 damage combo on someones head. or their partner will have to use a tag crash. It also pretty much ensures that if you land another launcher. This typically won't do enough damage to give THEIR partner netsu which will give you full Oki options. ![]() something to get in the 70's (or higher if CH). ![]() So you have to know "Did I launch with a move that I can tag out and someone else can carry on?". Click to expand.I go for red life bnb's first.
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